Updated: Mar 11
We present Friday Stories with Henrik Lindfors from Wanderword as our special guest speaker!
12th of March
An email with further instructions will be sent to you after the deadline.
Audio Entertainment in a visual space - on the importance of audio, and how the real world is not enough to entertain.
In this talk, we also highlight the superpower that is the human hearing, we'll also talk about the challenges of using audio as the primary method of conveying environments instead of graphics.
About the speaker:
Henrik Lindfors - Lead Designer With 12 years experience in Radio, as a radio show host and engineer, he later turned to working with music videos before ultimately going back to school at Indiespelutvecklare in Boden.
After which he joined up with Wanderword as an intern where he later worked his way up to Lead Designer.
Wanderword develops and publishes interactive audio entertainment on smart speakers and mobile devices. Several internally developed projects, and a couple of high profile licensed titles will soon be made public. We develop content using our proprietary engine - Fabula, which is able to produce and publish interactive audio to several platforms with the click of a button. Our previously released award winning Audio Roleplaying Game - The Cursed Painting was chosen as editors pick by Amazon, and has seen the publication of 5 expansions since release.
👉 What’s in it for me?
Get inspired by interesting talks from industry people. Network and meet both local and national game devs and others from the games and experience industry.
👉 What is it?
A unique talk + jam session series. Every Friday during the spring you’re welcome to join and get insights from industry thought leaders, people with ideas and experience from working with them. Participants take what they’ve learned and create a game concept or prototype.
Our goal is to inspire students and game developers to make games by introducing them to industry professionals. A knowledge and skills transfer where game industry professionals host workshops on both narrative and inclusive game design.
This is a collaboration between The Great Journey and Futuregames together with the industry to bring lectures and workshops around meaningful topics like diversity and inclusive game design.
The Great Journey and our events are made possible with the support of the European Regional Development Fund, Region Värmland, Karlstad Innovation Park and Embracer Group.