
- Jun 27, 2022
- 3 min
Are you a boy? Or a girl? - a look at gender minorities in the Swedish games industry

- Apr 27, 2022
- 2 min
Why Värmland #3 - Work/life balance with forest baths and sun

- Apr 25, 2022
- 3 min
The Pros and Cons of Self learning - Game artist edition

- Apr 20, 2022
- 4 min
When your first game becomes an overnight sensation

- Apr 19, 2022
- 3 min
From caregiver to 3D-artist of the new hit videogame Valheim

- Apr 13, 2022
- 2 min
Why Värmland? - #2 Close to Vänern

- Apr 7, 2022
- 2 min
Why Värmland? - #1 Kronoparken

- Mar 30, 2022
- 3 min
Burnout tips: find the balance and be creative in non-pressure environments

- Mar 30, 2022
- 3 min
Let’s talk about burnouts in the video games industry

- Mar 16, 2022
- 6 min
The story of a Japanese manga editor that built a 15-years career in the videogame industry

- Mar 8, 2022
- 3 min
3 things I did and 3 I wish I didn't when hosting Global Game Jam

- Mar 2, 2022
- 5 min
“I was a kid in Jordan saying that I wanted to make videogames in Japan. People thought I was crazy”

- Feb 28, 2022
- 2 min
5 tips to apply in your everyday life when working in game development

- Nov 16, 2021
- 4 min
Tülay McNally: It’s more than making games, It's impacting gamers’ lives

- Nov 2, 2021
- 4 min
Adam Ritchie: behind the scenes of videogame voices | Friday Stories blogs

- Oct 18, 2021
- 3 min
The journey of a technical sound designer through the videogames industry | Friday Stories Blog

- May 25, 2021
- 5 min
Collaborating in a crowd: User Experience design at DICE

- May 19, 2021
- 3 min
Sound design in games today: Q&A with Cajsa Larsson

- May 12, 2021
- 3 min
Blog: 3 tips to make your pitch GREATER

- Apr 30, 2021
- 4 min
The freedom of designing VR games for all