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The Goose
- Apr 25
- 2 min
The Pros and Cons of Self learning - Game artist edition
Robin Eyre, the 3D artist at Iron Gate Studio, is not only a videogame-artist self-learner. He also has self-learned topics as diverse...


The Goose
- Apr 20
- 4 min
When your first game becomes an overnight sensation
After graduating from the Game Development Animation program at the University of Skövde, Lisa Kofjord began hunting for jobs driven by...


The Goose
- Apr 19
- 3 min
From caregiver to 3D-artist of the new hit videogame Valheim
It took Robin Eyre 7 years of disciplined self-learning to become the 3D artist of the new videogame hit Valheim from Iron Gate Studio....


The Goose
- Mar 30
- 3 min
Burnout tips: find the balance and be creative in non-pressure environments
“Even though burnout is something that happens a lot in the industry, I don't want other people to go through it, so it’s important to...


The Goose
- Mar 30
- 3 min
Let’s talk about burnouts in the video games industry
"The hardest thing I've been through as a game developer is a burnout." Sofie Wikström, Art Director of The Station - A Thunderful...


The Goose
- Mar 16
- 6 min
The story of a Japanese manga editor that built a 15-years career in the videogame industry
“I love immersing myself in magical worlds full of compelling characters, heroes, and villains with different personalities and stories.”...


The Goose
- Mar 2
- 5 min
“I was a kid in Jordan saying that I wanted to make videogames in Japan. People thought I was crazy”
In the late 1980s, Fawzi Mesmar was a 5-year-old boy in Jordan playing his first video game, Atari 2600's Space Invaders, and dreaming of...


The Goose
- Feb 28
- 2 min
5 tips to apply in your everyday life when working in game development
Mesmar shares some of the learnings and tips from his career with us. He tries to apply these in his day-to-day life to become a better...


The Goose
- Nov 16, 2021
- 4 min
Tülay McNally: It’s more than making games, It's impacting gamers’ lives
Every gamer has wished to be their favorite character. To fulfill this, game developers are increasingly aware of how inclusion,...


The Goose
- Nov 2, 2021
- 4 min
Adam Ritchie: behind the scenes of videogame voices | Friday Stories blogs
Behind the “It’s me Mario'' Mario Bros, “For Demacia” Garen-League Of Legends, or “Hadouken” Ryu-Street Fighter, there is more than an...


The Goose
- Oct 18, 2021
- 3 min
The journey of a technical sound designer through the videogames industry | Friday Stories Blog
Play a videogame muted for a few minutes: “You think that you make free choices, but a sound designer is telling you: check this thing...


The Goose
- May 25, 2021
- 5 min
Collaborating in a crowd: User Experience design at DICE
Helping players understand and navigate gameplay is a delicate balance of explicit and implicit communication. To get the balance right,...


The Goose
- May 19, 2021
- 3 min
Sound design in games today: Q&A with Cajsa Larsson
When we spoke to Sound Designer Cajsa Larsson, we heard echoes of our interview with audio entertainment company Wanderword’s Lead...


The Goose
- Apr 30, 2021
- 4 min
The freedom of designing VR games for all
Fast Travel Games made strategic decisions early on that have contributed to their success shipping four titles in 4 years - including...


The Goose
- Apr 19, 2021
- 5 min
Leadership means helping your team fail better
It can be tricky to find your feet at a big studio as a games professional just starting out. The departments and managers you interact...


The Goose
- Apr 16, 2021
- 3 min
Two ways the Swedish industry can raise its game in China
Weihua Shao used her Friday Stories event to inspire games students and professionals about the opportunities available to Swedish...


The Goose
- Apr 12, 2021
- 3 min
The delicate balancing act of the studio/publisher relationship
The experience of developing a game in collaboration with a publisher is difficult to understand from the outside. Can you set creative...


The Goose
- Mar 23, 2021
- 5 min
By respecting the power of play, developers can change the world
The power of play is a familiar phrase. It rings true for most of us, but we’re a bit fuzzy on what it actually means. What power does it...


The Goose
- Mar 9, 2021
- 3 min
The beauty of limitations: Wanderword and the storytelling opportunities of audio gaming
It’s tempting to claim games like Cursed Painting represent an emerging niche in the industry. This interactive role-playing game draws...


The Goose
- Feb 19, 2021
- 3 min
Personal experience drives inclusive design at Mojang Studios
Inclusive game design has shaped the development of Mojang Studio’s biggest title and one of the world’s most popular games: Minecraft....