- Nov 1, 2022
- 8 min
“Saying no is a way of standing up for yourself and your rights.”
- Oct 18, 2022
- 8 min
“I would not advise anyone to create a game the way we did.”
- Oct 4, 2022
- 7 min
“I want to make the world a better place through my games”
- Apr 25, 2022
- 3 min
The Pros and Cons of Self learning - Game artist edition
- Apr 20, 2022
- 4 min
When your first game becomes an overnight sensation
- Apr 19, 2022
- 3 min
From caregiver to 3D-artist of the new hit videogame Valheim
- Mar 30, 2022
- 3 min
Burnout tips: find the balance and be creative in non-pressure environments
- Mar 30, 2022
- 3 min
Let’s talk about burnouts in the video games industry
- Mar 16, 2022
- 6 min
The story of a Japanese manga editor that built a 15-years career in the videogame industry
- Mar 2, 2022
- 5 min
“I was a kid in Jordan saying that I wanted to make videogames in Japan. People thought I was crazy”
- Feb 28, 2022
- 2 min
5 tips to apply in your everyday life when working in game development
- Nov 16, 2021
- 4 min
Tülay McNally: It’s more than making games, It's impacting gamers’ lives
- Nov 2, 2021
- 4 min
Adam Ritchie: behind the scenes of videogame voices | Friday Stories blogs
- Oct 18, 2021
- 3 min
The journey of a technical sound designer through the videogames industry | Friday Stories Blog
- May 25, 2021
- 5 min
Collaborating in a crowd: User Experience design at DICE
- May 19, 2021
- 3 min
Sound design in games today: Q&A with Cajsa Larsson
- Apr 30, 2021
- 4 min
The freedom of designing VR games for all
- Apr 19, 2021
- 5 min
Leadership means helping your team fail better
- Apr 16, 2021
- 3 min
Two ways the Swedish industry can raise its game in China
- Apr 12, 2021
- 3 min
The delicate balancing act of the studio/publisher relationship