Search
The Goose
Nov 1, 20228 min read
“Saying no is a way of standing up for yourself and your rights.”
In Star Trek: The Next Generation, there is a famous episode called “Darmok”. In that episode, the impossibly wise and well-spoken...
The Goose
Oct 18, 20228 min read
“I would not advise anyone to create a game the way we did.”
Few who have played Fran Bow would think it’s a game born out of chaos. It’s a remarkably well-realised game where the themes and ideas...
The Goose
Oct 4, 20227 min read
“I want to make the world a better place through my games”
Some people know when they’re very young what they want to be when they grow older. Others find their calling much later. Anna Högberg...
The Goose
Apr 25, 20223 min read
The Pros and Cons of Self learning - Game artist edition
Robin Eyre, the 3D artist at Iron Gate Studio, is not only a videogame-artist self-learner. He also has self-learned topics as diverse...
The Goose
Apr 20, 20224 min read
When your first game becomes an overnight sensation
After graduating from the Game Development Animation program at the University of Skövde, Lisa Kofjord began hunting for jobs driven by...
The Goose
Apr 19, 20223 min read
From caregiver to 3D-artist of the new hit videogame Valheim
It took Robin Eyre 7 years of disciplined self-learning to become the 3D artist of the new videogame hit Valheim from Iron Gate Studio....
The Goose
Mar 30, 20223 min read
Burnout tips: find the balance and be creative in non-pressure environments
“Even though burnout is something that happens a lot in the industry, I don't want other people to go through it, so it’s important to...
The Goose
Mar 30, 20223 min read
Let’s talk about burnouts in the video games industry
"The hardest thing I've been through as a game developer is a burnout." Sofie Wikström, Art Director of The Station - A Thunderful...
The Goose
Mar 16, 20226 min read
The story of a Japanese manga editor that built a 15-years career in the videogame industry
“I love immersing myself in magical worlds full of compelling characters, heroes, and villains with different personalities and stories.”...
The Goose
Mar 2, 20225 min read
“I was a kid in Jordan saying that I wanted to make videogames in Japan. People thought I was crazy”
In the late 1980s, Fawzi Mesmar was a 5-year-old boy in Jordan playing his first video game, Atari 2600's Space Invaders, and dreaming of...
The Goose
Feb 28, 20222 min read
5 tips to apply in your everyday life when working in game development
Mesmar shares some of the learnings and tips from his career with us. He tries to apply these in his day-to-day life to become a better...
The Goose
Nov 16, 20214 min read
Tülay McNally: It’s more than making games, It's impacting gamers’ lives
Every gamer has wished to be their favorite character. To fulfill this, game developers are increasingly aware of how inclusion,...
The Goose
Nov 2, 20214 min read
Adam Ritchie: behind the scenes of videogame voices | Friday Stories blogs
Behind the “It’s me Mario'' Mario Bros, “For Demacia” Garen-League Of Legends, or “Hadouken” Ryu-Street Fighter, there is more than an...
The Goose
Oct 18, 20213 min read
The journey of a technical sound designer through the videogames industry | Friday Stories Blog
Play a videogame muted for a few minutes: “You think that you make free choices, but a sound designer is telling you: check this thing...
The Goose
May 25, 20215 min read
Collaborating in a crowd: User Experience design at DICE
Helping players understand and navigate gameplay is a delicate balance of explicit and implicit communication. To get the balance right,...
The Goose
May 19, 20213 min read
Sound design in games today: Q&A with Cajsa Larsson
When we spoke to Sound Designer Cajsa Larsson, we heard echoes of our interview with audio entertainment company Wanderword’s Lead...
The Goose
Apr 30, 20214 min read
The freedom of designing VR games for all
Fast Travel Games made strategic decisions early on that have contributed to their success shipping four titles in 4 years - including...
The Goose
Apr 19, 20215 min read
Leadership means helping your team fail better
It can be tricky to find your feet at a big studio as a games professional just starting out. The departments and managers you interact...
The Goose
Apr 16, 20213 min read
Two ways the Swedish industry can raise its game in China
Weihua Shao used her Friday Stories event to inspire games students and professionals about the opportunities available to Swedish...
The Goose
Apr 12, 20213 min read
The delicate balancing act of the studio/publisher relationship
The experience of developing a game in collaboration with a publisher is difficult to understand from the outside. Can you set creative...