Personal experience drives inclusive design at Mojang Studios
Updated: Jun 22, 2021
Inclusive game design has shaped the development of Mojang Studio’s biggest title and one of the world’s most popular games: Minecraft. With more than 126 million players worldwide, it’s clear that inclusivity isn't just a buzzword. This approach can produce commercially successful games that engage players of all kinds.
Agnes Larsson and Patrick Liu are two of the driving forces behind Minecraft’s continued success. They are also leading voices in the Studio’s effort to make games a safe and welcoming space for all.
Ahead of their appearance at Friday Stories on February 26th, we spoke to Agnes and Patrick about what motivates their commitment to making room for everyone in games.
Minecraft as a tool for change
Mojang Studios is on a mission to build a better world through the power of play. According to Head of Games, Patrick Liu, that means making more games accessible to more people. While this reflects an emerging trend in the games industry, Mojang Studio has paved the way with the Minecraft franchise.
“We’re interested in finding ways to enable everyone to play Minecraft. Of course, we’re uniquely positioned with the game that we have,” Patrick explains. “It’s easier for Minecraft to do this work than, say, games about shooting people. The game’s creativity helps us drive these questions.”
Minecraft’s global success is another factor in why they tirelessly push the game’s potential to engage different people. Vanilla Minecraft Game Director Agnes Larsson explains that “since we’re reaching so many players, we have to be responsible and do what we can”.