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Burnout tips: find the balance and be creative in non-pressure environments
“Even though burnout is something that happens a lot in the industry, I don't want other people to go through it, so it’s important to...

The Goose
Mar 30, 20223 min read


Let’s talk about burnouts in the video games industry
"The hardest thing I've been through as a game developer is a burnout." Sofie Wikström, Art Director of The Station - A Thunderful...

The Goose
Mar 30, 20223 min read


3 things I wish I knew before working on my first commercial game
We asked our Indie Game Developer alumni River to share her insights after working on her first commercial game. ----- A bit more than a...

The Goose
Mar 21, 20222 min read


The story of a Japanese manga editor that built a 15-years career in the videogame industry
“I love immersing myself in magical worlds full of compelling characters, heroes, and villains with different personalities and stories.”...

The Goose
Mar 16, 20226 min read


"I think the future of the game industry lies in its accessibility to a wider audience!"
We spoke to our Fasttrack-participant Niels Van Alphen at Forgebyte Studio about his thoughts on the Fasttrack program. Why are you part...

The Goose
Mar 15, 20222 min read


Beta of Blind Survival have been downloaded more than 1400+ times!
Our community member and The Great Summer Pitch-winner Noah Moltenberg works with an unusual concept. It is an all audio and no graphics...

The Goose
Mar 14, 20221 min read


3 things I did and 3 I wish I didn't when hosting Global Game Jam
Had you have told me a year ago that I would be the site organizer for Karlstads Global Game Jam in 2022 I would have become puzzled and...

The Goose
Mar 8, 20223 min read


“I was a kid in Jordan saying that I wanted to make videogames in Japan. People thought I was crazy”
In the late 1980s, Fawzi Mesmar was a 5-year-old boy in Jordan playing his first video game, Atari 2600's Space Invaders, and dreaming of...

The Goose
Mar 2, 20225 min read