“I would not advise anyone to create a game the way we did.”
Few who have played Fran Bow would think it’s a game born out of chaos. It’s a remarkably well-realised game where the themes and ideas come together to create something organic and coherent. It feels like a very deliberate game. But the actual creation of it was the first stumbling steps for a pair of beginner developers who didn’t know the first thing about how to make a game. They had a strong vision and a dream of creating something meaningful but realising it proved hard