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Friday Stories

A talk + Q&A series for

game developers!

The Great Journey & Futuregames work together with the industry to bring lectures and discussions around meaningful topics like sustainable development and inclusive game design.

How do you find your way into the games industry?

We have invited 5 industry people this fall to share their stories of how they ended up in the industry we all love.

The archive

Never stop learning!

Creating Inclusion in play | Petter Karlsson at Toca Boca | Friday Stories -  S1 Ep2
32:43
Approaching sound design | Cajsa Larsson at Sharkmob / On the Outskirts | Friday Stories - S2E4
01:33:48
Inclusive design and representation in video games | Tülay McNally at Electronic arts
26:32
What persistent games can learn from fan fiction | Jake Forbes at Star Stable | Friday Stories -S1E4
29:43
Inclusive design in Minecraft | Agnes Larsson and Patrick Liu at Mojang | Friday Stories -  S2 E1
50:51
How to survive as a studio manager | Simon Röjder at Mirage Game Studio | Friday Stories -  S2 E4
45:39
EA's incluive design framework | Tülay McNally | Friday Stories -  S1 E3
31:42
Give your character a voice | Adam Ritchie at Massive Entertainment
53:05
Narrative Level Design In VR | Linnea Harrison at Neat Corporation | Friday Stories -  S1Ep1
01:08:48

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